TICKERS!!!!!!!!

Posted at 21:04


Gears of War 2 was released a short time ago to massive sales bringing back more action from the Gears of War universe to the player after the huge success of the first, whilst I appreciate that it is a good game and one that I am enjoying playing what interests me the most in the character and the monsters. What struck me over the first is the time paid in helping to create a back story to the heroes and how they relate to each other, by giving them a more 3 dimensional existence in the game it helps tie the world and their plight more closely together helping to drag the player further into the action. In the overall narrative there is the story running in the background where the character Dom is looking for his missing wife and how this is giving him hope to continue in his struggle against the Locust. This story whilst a little cheesy also helps us to see how the relationship between Dom and Marcus works and allows us through all the gore see a softer side to Marcus without all the need for a fluffy story line for him, this is a clear illustration of how the story of one of the characters can be used to show a more in depth view of another character within the same universe.

One of the monsters in the game has interested me too, the Ticker. It may not be the biggest and most powerful in the game it's the overall presence of it that is slightly unnerving due to it's quick pace and overwhelming numbers and that clicking sound that they make before they come into sight that makes you stop and pay extra attention to the whole area surrounding you. Whilst I appreciate that this character itself is designed for a fast action paced game there are elements from this that would work well within my game concept. The idea of fast moving creatures that overwhelm you would up the pace for a short period in the game play that would make the player player at a faster rate causing a heightened sense of panic whilst playing.


Other nice things to note are the way the who game has kept a good style even between the two opposing forces, the armor on both sides have a kind of similarity and style that helps to bind the societies in one believable world at conflict, even the architecture has certain similarities although they are different they still compliment each other.